AI Insights · Timothy · October 2022
Top 5 Third Person Games in Australia Q3 2022
Discover the performance trends of the top 5 third person games in Australia during Q3 2022, including weekly downloads, revenue, and active users.
During the third quarter of 2022, the top five third person games in Australia showcased diverse performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the popularity and financial success of these games.
Stumble Guys by Scopely, Inc. experienced significant growth in both revenue and active users. Weekly revenue peaked at approximately $109K in late August, while weekly downloads reached a high of about 104K in late July. Active users saw a steady increase, peaking at around 402K in mid-September.
Subway Surfers from Sybo Games ApS had a downward trend in revenue, decreasing from around $24K in late June to about $4.1K by the end of September. Weekly downloads also declined, with a high of 43.7K in late June, dropping to around 16.6K by the end of the quarter. Active users fluctuated, reaching a low of about 585K in early September before climbing back to approximately 830K by the end of the quarter.
Rope and Demolish by Voodoo saw a significant spike in downloads in mid-July, peaking at around 42K, and active users increased to about 79K during the same period. However, revenue remained relatively low, with a peak of $757 in mid-July.
Going Balls from Supersonic Studios LTD showed consistent growth in active users, peaking at approximately 85K by the end of September. Weekly downloads also saw an upward trend, reaching about 22.5K in the final week of the quarter. Revenue remained modest, peaking at around $406 in late September.
Tall Man Run, also by Supersonic Studios LTD, experienced fluctuations in active users, peaking at around 60.8K in early July and again at approximately 51.3K in mid-September. Weekly downloads varied, with a high of about 18.1K in early July and around 17.8K in mid-September. Revenue remained low, peaking at $160 in early July.
For more detailed insights and data on app performance, visit Sensor Tower.